P.P. It's a port of PCSX2 and both projects actively share code with each other, so they're both on similar levels of compatibility. P.S If you're on an ARM Device, be it an Android phone or a M1 Mac, I'd strongly suggest checking out AetherSX2. Here's for future improvements in the upcoming years! The PS2 still remains kind of a insane project though, both from the complexity of its hardware to how developers approached (and were allowed to approach) developing games for it. These improvements are partly in consequence of having sorted out a lot of the code debt PCSX2 accumulated over its now 20 years of development. Various improvements in accuracy and speed. What’s new in version 0.9.7 Updated on Version 0.9.7: Release notes were unavailable when this listing was updated. (With a few exceptions like extensive use of Skipdraw). A GameDB that automatically applies the best settings for games. Linux and Mac Builds both make their return and a UWP (XBOX) port is upcoming To give an overview of some *flashier* changes since 1.6 Among these features are a game library, per-game settings, auto updater, auto save state on close, a Fullscreen GUI (in development), Retroachievement support (Ditto), on the fly settings change and all those other nifty features.
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